Klimczak.Jan Posted December 17, 2017 Posted December 17, 2017 (edited) I observed that selecting PlayerPersecutor node in Editor2 which have provided Target Node slow down performance below 4 FPS in Editor2 during transforming this node (moving). This happens only when you have opened Player Pesrsucator properties in Parameters panel. Edited December 17, 2017 by Klimczak.Jan
vvvaseckiy Posted December 18, 2017 Posted December 18, 2017 Hello, Unfortunately, we were unable to reproduce this issue in empty project. If it's possible, could you please provide us test scene in which you encountered this issue. Please, keep in mind that in debug builds you can have significant performance drop and it's considered as normal behavior. Thank you! 2
Klimczak.Jan Posted December 19, 2017 Author Posted December 19, 2017 On 18.12.2017 at 6:29 AM, vvvaseckiy said: Hello, Unfortunately, we were unable to reproduce this issue in empty project. If it's possible, could you please provide us test scene in which you encountered this issue. Please, keep in mind that in debug builds you can have significant performance drop and it's considered as normal behavior. Thank you! Hello, I send you the test world as a message.
vvvaseckiy Posted December 19, 2017 Posted December 19, 2017 Hi, We successfully reproduced this issue with provided test world and added it to our internal bugtracker. We will fix it in our future releases (more likely in 2.7 - Q1 2018). Thank you for your feedback! 1
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