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Selecting PlayerPersecutor node in Editor2 slowdown performance below 4 FPS


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Posted (edited)

I observed that selecting PlayerPersecutor node in Editor2 which have provided Target Node slow down performance below 4 FPS in Editor2 during transforming this node (moving).

This happens only when you have opened Player Pesrsucator properties in Parameters panel.

Edited by Klimczak.Jan
Posted

Hello,

Unfortunately, we were unable to reproduce this issue in empty project. If it's possible, could you please provide us test scene in which you encountered this issue. Please, keep in mind that in debug builds you can have significant performance drop and it's considered as normal behavior.

Thank you!

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Posted
On 18.12.2017 at 6:29 AM, vvvaseckiy said:

Hello,

Unfortunately, we were unable to reproduce this issue in empty project. If it's possible, could you please provide us test scene in which you encountered this issue. Please, keep in mind that in debug builds you can have significant performance drop and it's considered as normal behavior.

Thank you!

Hello,

I send you the test world as a message. 

Posted

Hi,

We successfully reproduced this issue with provided test world and added it to our internal bugtracker. We will fix it in our future releases (more likely in 2.7 - Q1 2018).

Thank you for your feedback!

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