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Textures not initialized on application startup


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Posted

We recently migrated our application to 2.6.1 from 2.3.1 and its observed that on the application launch white overlay is flashed while terrain is getting loaded.

Further investigation shows that there are few textures which are not initialized on startup 

  • TEX_DENSITY
  • TEX_NOISE
  • TEX_VOLUME

on the next frame they are set and terrain looks correct. Is there any way we can initialize it on time?

Posted

I have not tried this with sample, well this is how it looks.

 

Before:

before.thumb.png.f485897fe5caaa17084ad11652f86d25.png

 

After:

after.thumb.png.449c7764d833182ee92870300e750cbf.png

 

 


 

Posted

Hi Priyank,

Could you please provide a really small test scene so we can check on our side? I've tested with built-in samples and ObjectTerrain and there is no such behavior (or there is some additional reproduction steps are required).

Thanks!

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