shichao Posted March 20, 2018 Posted March 20, 2018 FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file Parser::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file Shader::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file Parser::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file Shader::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file Parser::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file Shader::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file Parser::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file Shader::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file i can load this file depth_pre_pass.shader but i have this file in that path i am not sure how this happened
silent Posted March 20, 2018 Posted March 20, 2018 Hi shichao, That's very strange. Do you have correct -data_path arguments that passed on engine startup? Also, could you please specify your SDK version and maybe some additional information about the structure of your project. If you can provide a small test scene with this behavior - it would be very helpful indeed. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
shichao Posted March 21, 2018 Author Posted March 21, 2018 On 2018/3/20 at 1:16 PM, silent said: Hi shichao, That's very strange. Do you have correct -data_path arguments that passed on engine startup? Also, could you please specify your SDK version and maybe some additional information about the structure of your project. If you can provide a small test scene with this behavior - it would be very helpful indeed. Thanks! i change some transform code in *.world from <transform>0.999999940395 0 0 0.0 0 0.999999940395 0 0.0 0 0 1 0.0 0 0 0 1.0</transform> to <transform>0.999999940395 0 0 0.0 0 0.999999940395 0 0.0 0 0 1 0.0 -32.7578620911 0 0 1.0</transform> cause the load error maybe the wrong world file cause this
silent Posted March 22, 2018 Posted March 22, 2018 That's very strange, indeed. So there is no more errors on load? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
shichao Posted March 22, 2018 Author Posted March 22, 2018 No other errors. The other shaders were loaded excpet that one.
silent Posted March 22, 2018 Posted March 22, 2018 I will recommend to contact our Chinese partners to resolve this issue. Please, email directly at china-support@unigine.com. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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