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file load error?


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Posted

FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file
Parser::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file
FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file
Shader::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file
FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file
Parser::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file
FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file
Shader::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file
FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file
Parser::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file
FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file
Shader::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file
FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file
Parser::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file
FileSystem::getFile(): can't open "../data/core/shaders/mesh/depth_pre_pass.shader" file
Shader::load(): can't open "core/shaders/mesh/depth_pre_pass.shader" file

 

i can load this file depth_pre_pass.shader

but i have this file in that path

i am not sure how this happened

Posted

Hi shichao,

That's very strange. Do you have correct -data_path arguments that passed on engine startup? Also, could you please specify your SDK version and maybe some additional information about the structure of your project.

If you can provide a small test scene with this behavior - it would be very helpful indeed.

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Posted
On 2018/3/20 at 1:16 PM, silent said:

Hi shichao,

That's very strange. Do you have correct -data_path arguments that passed on engine startup? Also, could you please specify your SDK version and maybe some additional information about the structure of your project.

If you can provide a small test scene with this behavior - it would be very helpful indeed.

Thanks!

i change some transform code in *.world 

from 

                <transform>0.999999940395 0 0 0.0 0 0.999999940395 0 0.0 0 0 1 0.0 0 0 0 1.0</transform>

to

                <transform>0.999999940395 0 0 0.0 0 0.999999940395 0 0.0 0 0 1 0.0 -32.7578620911 0 0 1.0</transform>

cause the load error

maybe the wrong world file cause this

Posted

No other errors. The other shaders were loaded excpet that one.

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