de-Roo.Lukas Posted March 21, 2018 Posted March 21, 2018 (edited) How to create the height information of a terrain? How to generate and edit .terxxxx files? Thanks. My SDK version: 2.6.0.1 Edited March 21, 2018 by de-Roo.Lukas
silent Posted March 21, 2018 Posted March 21, 2018 Hi Lukas, It depends on on what you are trying to achieve and which Editor are you using. ObjectTerrain is old node that will be removed in 2.8 completely. *.ter files are not designed for the editing - they are storing heights value for the engine runtime. Right now we are switching to the ObjectTerrainGlobal and with a help of Landscape tool you can import geo-specific data into the world: https://developer.unigine.com/en/docs/2.6.1/editor2/landscape_tool/ If you really want to use old ObjectTerrain than you need to convert all the geo data into the ObjectTerrain supported formats (like png / tga / psd and so on) and import files via old Landscape plugin (available only in Editor 1). Slightly more info available in the article on Portangeles workflow: https://developer.unigine.com/en/docs/2.5/content/demos/port_angeles/ Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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