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Losing material when you export a mesh


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Posted

Hi!

1) I added an object to Unigine and configured the material. 

2) I do an export of my object to "*.mesh".

3) when I paste my object(*.mesh) it has no textures.

P.S. I'm just learning the UG tools.

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Posted

Hi,

Mesh is simple geometry representation, it doesn't contain any textures. If you want to use this configured object with textures later you need to save it as .node file (make a NodeReference).

Please, refer to this video tutorial: 

Thanks!

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  • 2 weeks later...
Posted (edited)

I ve noticed (2.5), that if you import .fbx and you already have materials in material library with identical names as names of surfaces, materials are assigned. This does not happen for .mesh, but there is probably no reason, why it cant (just simple check for materials)....it would be nice time saver.

Edited by demostenes
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