rohit.gonsalves_ Posted April 11, 2018 Posted April 11, 2018 We are using Unigine to Augment objects from Unigine renderings onto real video feeds. In unigine the world background is kept transparent so that when unigine rendered image is overlaid on real video it must blend with it. So we keep few unigine objects on real floor from the real feed. But how to get shadows of unigine objects that we can merge with real video. How to get the shadows in this case?
rohit.gonsalves_ Posted April 14, 2018 Author Posted April 14, 2018 Any Reply or suggestion to achieve it?
rohit.gonsalves_ Posted May 9, 2018 Author Posted May 9, 2018 Any one there? Can we get shadow pass rendering separately that we can use for merging?
javier.serrano Posted May 9, 2018 Posted May 9, 2018 (edited) Hi. ¿Is posible for you to use a geometry that fakes shadows? Maybe you can use a dynamic mesh and project your vertices to a raw plane (z = 0 for example) Also you can implement a chroma post shader for Unigine's render that does you the trick (check sobel sample). Other solutions that came up to me need strong shader development. Hope this helps Edited May 9, 2018 by javier.serrano
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