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How to draw polylines with variable width and intersection capability?


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Posted (edited)

I need to draw polilines with variable width, and with "clickability" similar to the orbits demo appearance. In fact, I need them to be clickable for displaying various info about it (consider a route on a map, with descriptions). I tried using dynamic meshes, but i have over 2000 polylines with more than 1000 points in each one in the scene, and this approach drastically affects performance.

Edited by marfin.sergey
Posted

Hi Sergey,

Probably you can try to split line into the segments with a specific visibility distance to avoid rendering too many polygons at once. Or adding additional surfaces with LODs that will reduce poly-count.

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