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Standarize file names for use in SDK Broswer


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Posted

Hi,

I observed that SDK Browser use file named "main_x64.exe" for "Edit Contetnt" but it takse "PROJECT_NAME_x64.exe" into "Assemble project". It could be very helpful to standardize it and use just one file convention.

Cheers,

Jan

Posted

Hi Jan,

Editor2 is always started with empy logic application (main_x64) to avoid any specific app logic that would interfere the Editor2 normal work. We are still thinking on a better solution that will allow seamless Editor2 load into the existing application.

Thanks!

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Posted
12 hours ago, silent said:

Hi Jan,

Editor2 is always started with empy logic application (main_x64) to avoid any specific app logic that would interfere the Editor2 normal work. We are still thinking on a better solution that will allow seamless Editor2 load into the existing application.

Thanks!

That's good solution if you not use own code implementation in the c++ code as for e.g. exporting classes to US. Then to work in Editor2 you need to have modified version of base code. But as you write it is useful to have clean code too ... so maybe as a solution it could be another checkbox or list to choose pattern of file names to use with SDK Browser ?

Posted

Hi Jan,

Could you please try to build your application into <bin> folder of the project, launch it as usual and later execute console command editor2_load? Will editor load in that case?

Thanks!

  • Like 1

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Posted
3 hours ago, silent said:

Hi Jan,

Could you please try to build your application into <bin> folder of the project, launch it as usual and later execute console command editor2_load? Will editor load in that case?

Thanks!

Hi @silent,

That's works and open Editor2. Also it is possible to rename execution file to start Editor2 or Assamble modified project via SDK Browser. 

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