demostenes Posted April 29, 2018 Posted April 29, 2018 When manually painting height in terrain global (add, smooth...), it does not affect terrain normals, so there are shadow artefacts in case of bigger change. In 2.5 terrain this was OK.
morbid Posted May 3, 2018 Posted May 3, 2018 Hi, this is a known issue and we have such task for our tools team. Can't promise that it will be done in 2.7.1. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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