de-Roo.Lukas Posted May 3, 2018 Posted May 3, 2018 I found that when the camera moves, the stars will disappear and when the camera stops, the stars will gradually show up. How can ask the stars always show? When I use stars in VR mode, as the VR headset camera always moves, so I cannot see the stars.
silent Posted May 3, 2018 Posted May 3, 2018 Hi Lukas, Which stars? Is there any test scene for reproduction? Which SDK version are you currently using? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
de-Roo.Lukas Posted May 3, 2018 Author Posted May 3, 2018 the star used in oil platform demo, the SDK version I used is 2.6.0.1. In the oil platform demo, when you move the camera, you cannot see the stars, until you stop moving the camera.
sebastianbah Posted May 4, 2018 Posted May 4, 2018 Hi, Please, try to disable Motion blur in scene: render_motion_blur 0 console command. Also, to avoid such behavior, you may try to use FXAA (render_antialiasing 1) instead of TAA. Thanks!
de-Roo.Lukas Posted May 8, 2018 Author Posted May 8, 2018 Thanks But If I use FXAA, the graphic effect will be very bad. Are there any other ways that ensure I use TAA and at the same time, the star can be seen constantly.
silent Posted May 9, 2018 Posted May 9, 2018 Hi Lukas, Due to relatively low resolution in HMD and additional picture processing via HMD driver in combination with the nature of TAA effect, I'm afraid there is very few things you can afford right now: Do not use TAA (bad picture quality) Upgrade to 2.7 and reconfigure TAA (there are couple of new options available that may help) Maybe TAA + FXAA combination will work fine - it's now possible Make stars billboards bigger and brighter (not sure if it's acceptable) Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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