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[SOLVED] Mip mapping question


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Posted

How is it implemented? What is trigger for using higher mip? Distance of object, or size of object in pixels? 

Posted

Ok, thanks. Can this be somehow controlled, or it is hardcoded in DX?

Posted

Hi,

I was wrong in the first place. Mips are switching automatically and this process is controlled by GPU. What mip level should be displayed depends on a number of calculations. as far as I see, the most important is delta X and delta Y for screen space. Please note, that mip selection also depends on screen resolution.

In Unigine there 2 possible ways to tweak this logic:

  1. Enable Mip Bias in material states and change it in the Parameters tab
  2. Modify directx shader

Both options will have a significant impact on performance. So, it's better to use automatic mip selection :)

Thanks!

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Posted (edited)

Great, thanks, this is exactly what I needed :)

Edited by demostenes
  • morbid changed the title to [SOLVED] Mip mapping question
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