helmut.bressler Posted May 31, 2018 Posted May 31, 2018 Hello, is it somehow possible to take out the skydome from the Depth Of Field? In particular the celestial bodies are not looking very good with a strong blur setting. (In the past, we have been using an invisible huge sphere geometry, which gradually sets the DOF mask randomly to zero at the horizon line. But In our current project we cannot do that so easilly, because the horizon is very complex). Any hints how to solve that (including those involving low level C++ DirectX programming) are welcome! Many thanks. Helmut
silent Posted June 1, 2018 Posted June 1, 2018 Helmut, I believe that solution with large sphere will be the best choice even in this case. Or maybe a simple billboard with DOF interaction option disabled in material states? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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