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2.7.1 AppVive Load in Debug Mode


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Posted

I have difficulty  in automatically load the AppVive plugin in debug mode in 2.7.1

in the previous version, I just need to use Engine::get()->addPlugin("AppVive");

however, in 2.7.1 there will be an error.

Now I can only run AppVive in the release version.

Posted

When I use  Engine::get()->addPlugin("AppVive");

it showed the following error:

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I have a debug dll in my bin folder

Posted

Hi Lukas,

Can you check this behavior if you will specify command line parameter -extern_plugin AppVive (and remove  Engine::get()->addPlugin("AppVive");) from your code?

Thanks!

How to submit a good bug report
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Posted

I have already input -extern_plugin AppVive in the command line, but that only works for the release version.

when I run debug in  VS,  no plugin will be loaded.

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Posted

Hi Lukas,

Sorry, but it seems that I couldn't reproduce this behavior. My steps were following:

  1. Create new project via SDK Browser;
  2. Open folder with a project;
  3. Modify launch_debug.bat
    leave only AppVive plugin: -extern_plugin AppVive
  4. Launch bat file.

Plugin is loaded correctly.

Please, make sure that you have latest SteamVR installed.

Thanks!

 

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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