de-Roo.Lukas Posted June 11, 2018 Posted June 11, 2018 I have difficulty in automatically load the AppVive plugin in debug mode in 2.7.1 in the previous version, I just need to use Engine::get()->addPlugin("AppVive"); however, in 2.7.1 there will be an error. Now I can only run AppVive in the release version.
silent Posted June 12, 2018 Posted June 12, 2018 Hi Lukas, Which exact errors do you have in console? Do you have a debug dll inside bin directory? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
de-Roo.Lukas Posted June 12, 2018 Author Posted June 12, 2018 When I use Engine::get()->addPlugin("AppVive"); it showed the following error: I have a debug dll in my bin folder
silent Posted June 12, 2018 Posted June 12, 2018 Hi Lukas, Can you check this behavior if you will specify command line parameter -extern_plugin AppVive (and remove Engine::get()->addPlugin("AppVive");) from your code? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
de-Roo.Lukas Posted June 12, 2018 Author Posted June 12, 2018 I have already input -extern_plugin AppVive in the command line, but that only works for the release version. when I run debug in VS, no plugin will be loaded.
silent Posted June 13, 2018 Posted June 13, 2018 Hi Lukas, Sorry, but it seems that I couldn't reproduce this behavior. My steps were following: Create new project via SDK Browser; Open folder with a project; Modify launch_debug.bat leave only AppVive plugin: -extern_plugin AppVive Launch bat file. Plugin is loaded correctly. Please, make sure that you have latest SteamVR installed. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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