Klimczak.Jan Posted June 22, 2018 Posted June 22, 2018 Hi, It was be very useful to have possibility to test project in VR in Editor. Cheers
cryunreal Posted June 22, 2018 Posted June 22, 2018 Hi Can you tell us in more detail which actions in VR are important to you in the editor? 1
Klimczak.Jan Posted June 22, 2018 Author Posted June 22, 2018 For me it would be useful to have an option to have possibility to run app/game in VR with HMD and Touch devices tracking enabled just from Editor. For the moment I have to run another instance of the project with VR plugin enabled to test it in VR after editing in Editor. Have such option in Editor it can safe a little time for it.
cryunreal Posted June 22, 2018 Posted June 22, 2018 As i got you right, you test game logic in editor, and you dont run another instance of the project? And what kind API do you use for it? C++/C# or Unigine Script? 1
Klimczak.Jan Posted June 22, 2018 Author Posted June 22, 2018 Currently I use Editor to edit world and too see such changes in VR I start another instance of game to test it in VR. So I make changes in Editor and then when I have runned second instance of app then I reload a world to see such changes in VR (it is especially necessary to create a VR control system where you have to use your hands to operate in VR). So at the moment I run project twice once as "Edit Contetnt" and second copy as "Run" from SDK browser. Implemented VR preview mode (like for e.g. in UE4) will give possibility to test it directly via Editor and I will not have to run another instance of the game to test it in VR (test as I mind is a iteration process of development).
cryunreal Posted June 25, 2018 Posted June 25, 2018 If we will make a play button in editor, wich will run a second instance? Will this be enough? 1
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