uzadow Posted July 19, 2018 Posted July 19, 2018 Hi, We're rendering to a texture for a broadcast application, and the broadcast hardware expects BGRA-ordered pixels. Currently, Unigine renders an image with R and B swapped, and I've been looking for the best way to fix this. Do we need to write a custom postprocessing filter? Thanks!
Greg.Mildenhall Posted July 20, 2018 Posted July 20, 2018 One easy way would to be to add a Color Correction LUT (check the docs) that's identical to the standard one but with the colours swapped in an image editor.
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