guade Posted July 31, 2018 Posted July 31, 2018 There is a problem in engine’s function: runWorldFunction. I observed the game with #2 Mode of show_profiler in Unigine.cfg file. I found that the ‘memory leak’ when runWorldFunction(const Variable &name,const Variable &a0) is ongoing. When the function is working, the memory keep increasing without releasing(dropping), and I can see the ‘memory leak’. Is there any solution about this issue?
silent Posted July 31, 2018 Posted July 31, 2018 guade, Can you please provide a small test sample with that behavior? Not need to provide a full game, just an empty scene with couple of objects would be fine. Without seeing the scene and code it's impossible to say what is going on here. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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