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runWorldFunction with memory


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Posted

 

There is a problem in engine’s function: runWorldFunction. 
I observed the game with #2 Mode of show_profiler in Unigine.cfg file. I found that the ‘memory leak’ when runWorldFunction(const Variable &name,const Variable &a0) is ongoing.
When the function is working, the memory keep increasing without releasing(dropping), and I can see the ‘memory leak’. Is there any solution about this issue?

Posted

guade,

Can you please provide a small test sample with that behavior? Not need to provide a full game, just an empty scene with couple of objects would be fine.

Without seeing the scene and code it's impossible to say what is going on here.

Thanks!

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