trey.coursey Posted August 15, 2018 Posted August 15, 2018 I'm wondering how to use a roughness map in Unigine? I see Albedo, Shading and Normal maps. Trying to use standard maps found on www.poliigon.com Any help would be appreciated. Thanks.
Greg.Mildenhall Posted August 16, 2018 Posted August 16, 2018 The G channel of the shading map controls roughness. Check the documentation for mesh_base built-in base material. 1
trey.coursey Posted August 16, 2018 Author Posted August 16, 2018 11 hours ago, Greg.Mildenhall said: The G channel of the shading map controls roughness. Check the documentation for mesh_base built-in base material. Perfect, I did see the popup tooltip that was saying something similar after posting. My maps are not setup that way, so I'll need to do some converting I guess. Thanks again!
werner.poetzelberger Posted October 4, 2018 Posted October 4, 2018 R - metalness, G - roughness, B - specular (or f0) and A - microfiber.
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