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Gloss/Specular/Roughness Map


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Posted

I'm wondering how to use a roughness map in Unigine?  I see Albedo, Shading and Normal maps.  Trying to use standard maps found on www.poliigon.com

Any help would be appreciated.  Thanks.

Posted

The G channel of the shading map controls roughness. Check the documentation for mesh_base built-in base material.

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Posted
11 hours ago, Greg.Mildenhall said:

The G channel of the shading map controls roughness. Check the documentation for mesh_base built-in base material.

Perfect, I did see the popup tooltip that was saying something similar after posting.  My maps are not setup that way, so I'll need to do some converting I guess.  Thanks again!

  • 1 month later...
Posted

R - metalness, G - roughness, B - specular (or f0) and A - microfiber.

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