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[SOLVED] Method engine.world.getIntersection mismatch doc


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Posted

Hello,

I think there is a small error in the documentation :

One of overloaded methods engine.world.getIntersection is Object engine.world.getIntersection(vec3 p0, vec3 p1, int mask, int[] exclude, Variable value). The exclude list seems to have been updated to a Node list.

Thank you.

Posted (edited)

UPD

Sorry, I hurried a little bit with the answer, we need to re-check this method.

I'll post here when we clarify everything.

Thank you!

Edited by morbid

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Posted

Hello,

it's not a mistake as vectors in UnigineScript are capable of containing different types (see more here). So the method correctly processes a vector of nodes to be excluded.

As for C++ and C#, the method requires corresponding arguments.

If you need some extra samples, just let us know.

Thank you!

  • morbid changed the title to [SOLVED] Method engine.world.getIntersection mismatch doc
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