Coppel.Damien Posted August 29, 2018 Posted August 29, 2018 Hello, I think there is a small error in the documentation : One of overloaded methods engine.world.getIntersection is : Object engine.world.getIntersection(vec3 p0, vec3 p1, int mask, int[] exclude, Variable value). The exclude list seems to have been updated to a Node list. Thank you.
morbid Posted August 31, 2018 Posted August 31, 2018 (edited) UPD Sorry, I hurried a little bit with the answer, we need to re-check this method. I'll post here when we clarify everything. Thank you! Edited August 31, 2018 by morbid How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
thomalex Posted August 31, 2018 Posted August 31, 2018 Hello, it's not a mistake as vectors in UnigineScript are capable of containing different types (see more here). So the method correctly processes a vector of nodes to be excluded. As for C++ and C#, the method requires corresponding arguments. If you need some extra samples, just let us know. Thank you!
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