gary Posted September 5, 2018 Posted September 5, 2018 How do I run my world and view through the player persecutor camera? Cheers, G
silent Posted September 6, 2018 Posted September 6, 2018 Hi Gary, You need to modify your project's code to able to do this. In the default world script (data/<project>/<project_name>.cpp/usc) there is an example how to set the game camera. You need to change this logic a bit. For example, something like that: #include <core/unigine.h> PlayerPersecutor player; /* */ int init() { player = node_cast(engine.editor.getNodeByName("My_Player_Persecutor")); engine.game.setPlayer(player); return 1; } Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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