romain.janil Posted September 17, 2018 Posted September 17, 2018 Hi, I have a question regarding the make flat/make curved feature under the geodetic pivot (docs don't seem to explain a lot about that) does the curving applies only on the pivot for static meshes (just modifying the transforms) or is does it warp all the vertices according to the geoid? + the buttons aren't actually toggles (if you press one several times, several stacked operations are applied which can be confusing) thanks for all info you can provide :)
morbid Posted September 18, 2018 Posted September 18, 2018 Hello! Yes, these buttons kinda mysterious :) 12 hours ago, romain.janil said: does the curving applies only on the pivot for static meshes (just modifying the transforms) or is does it warp all the vertices according to the geoid? It affects both. You can see geometry modified if you curve a really big plane or decal mesh multiple times. Usually, it's not so noticeable. Pivots are also being shifted when you press Make Curved/Flat. We'll see how documentation can be improved regarding this feature. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
romain.janil Posted September 18, 2018 Author Posted September 18, 2018 ok thanks for the extra info. I reckon all this can be also found inthe API GeodeticPivot class, I'll dig that, nice day!
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