demostenes Posted September 21, 2018 Posted September 21, 2018 2.7.2. Sometimes after world load decal road is not working properly (for example esqworld.world, 9894,6048,531). It is random, so reload of world usually helps.
silent Posted September 21, 2018 Posted September 21, 2018 Hi Jirka, Can it be reproduced with the latest revision in plastic scm? We would have some time to check this behavior next week. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
demostenes Posted September 24, 2018 Author Posted September 24, 2018 Yes, sure. Usually I see it after 1st load of esqworld, but it is random :/
morbid Posted September 26, 2018 Posted September 26, 2018 Hi @demostenes, I did a bunch of reloads and haven't caught this artifact yet. Could you please say which GPU and driver version you're using. For test I used GTX 1080 + 411.63 and everything seemed fine. Any additional info on this case will be appreciated. Thank you! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
demostenes Posted September 26, 2018 Author Posted September 26, 2018 I have 1080 Ti and 397.xx. I ve updated to the latest, so I will let you know, if this problem is still there.
morbid Posted October 2, 2018 Posted October 2, 2018 Hi @demostenes, have you encountered this artifact after driver update? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
demostenes Posted October 2, 2018 Author Posted October 2, 2018 Sorry, I didnt have time to check it. I will let you know.
demostenes Posted October 4, 2018 Author Posted October 4, 2018 It is happening also on latest version and different GPU. X 3411.202 Y 9410.114 Z 415.558 GPU 1070.
morbid Posted October 5, 2018 Posted October 5, 2018 Hello, I was able to reproduce this bug. This is happening with some Decal Mesh objects that were put into Node Reference. I've forwarded the test scene to our engine team. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
silent Posted October 8, 2018 Posted October 8, 2018 This bug was fixed. Fix will be available in the upcoming 2.8 SDK update. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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