sanghaeng.lee Posted November 1, 2018 Posted November 1, 2018 In the C ++ Project, can I check preview in the editor after the code editing? and When I run the VR template sample in visual studio, the screen does not connect to the Vive headset. How should I use commands like -extern_plugin at run visual studio for check preview??
fox Posted November 1, 2018 Posted November 1, 2018 To run your project with command line arguments in Visual Studio: Right-click your project (the one to be run) in Visual Studio's Solution Explorer window and select "Properties". Click Configuration Properties -> Debugging on the left. Enter your command line arguments in the textbox labeled "Command Arguments". In your case you'll have to add: -extern_plugin AppVive Save the updated properties by clicking OK and run the project. Hope this helps. Thank You!
sanghaeng.lee Posted November 2, 2018 Author Posted November 2, 2018 Thank you. it work. play button on the editor toolbar is thing for skinnednode animation verification? The c ++ project code does not seem to apply. And the physics simulation button is just for checking gravity ?
fox Posted November 2, 2018 Posted November 2, 2018 Hi Sanghaeng, You can find information on these buttons here. Thank you!
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