dongju.jeong Posted November 21, 2018 Posted November 21, 2018 How can I manipulate the hand model with leapmotion data? Can I manipulate the bones of skinnedmesh directly without specifying an animation?
fox Posted November 22, 2018 Posted November 22, 2018 Hi Dongju, Yes you can manipulate the bones of a skinned mesh directly. Just write your logic binding transforms of leapmotion's bones with the corresponding bones of your skinned mesh. You can use the ObjectMeshSkinned::setBoneTransform() function to change transformation of a bone of a skinned mesh. You can also check out the following sample: source/samples/3rdparty/LeapMotionVisualizer Thank you!
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