Jump to content

leapmotion hand model


photo

Recommended Posts

Posted

How can I manipulate the hand model with leapmotion data?
Can I manipulate the bones of skinnedmesh directly without specifying an animation?

GUID-E3641F50-5ACA-4950-8CBF-3408D5369678.png

Posted

Hi Dongju,

Yes you can manipulate the bones of a skinned mesh directly. Just write your logic binding transforms of leapmotion's bones with the corresponding bones of your skinned mesh. You can use the ObjectMeshSkinned::setBoneTransform() function to change transformation of a bone of a skinned mesh.

You can also check out the following sample: source/samples/3rdparty/LeapMotionVisualizer

Thank you!

×
×
  • Create New...