karan.sharma Posted December 15, 2018 Posted December 15, 2018 (edited) Hello. My name is karan and I'm new to Unigine and using trail of the engine before moving my project into it. I'm referencing documentation as I'm digging into engine but wanted to know what would be the approach to blend multiple materials (Using height map) together in the engine as there is no vertex painting option. Edited December 16, 2018 by karan.sharma
fox Posted December 17, 2018 Posted December 17, 2018 Hi Karan, Welcome to Unigine! Please take a look at these options of the mesh_base material : Detail rendering Vertex color As for terrain, there is a system of terrain details that implements materials blending for this object type. Does any of these suit your needs? Thank you!
karan.sharma Posted December 17, 2018 Author Posted December 17, 2018 Thank you for you're reply fox. Ill look into these options.
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