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Select material when clicking on surface


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Posted

I am missing functionality, which was in editor 1.0: When I click (could be double click, middle button...) on any surface in the scene (no matter if in node, etc...), it also selects/opens its material in material hierarchy. When you go through scene and you need to turn off/on material effects for some surfaces, this was tremendous timesaver. Now I need to open/close the node and in case it is world layer node, it is even more complicated...

Posted

By clicking on any surface (na matter if node, layer node, mesh...), select its material in material browser:

material.jpg

Posted

When you selecting or multiselecting nodes/meshes you already have access to the material settings in Parameters widget. 

Is there any other use case that you want to cover?

 

Thanks!

 

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Posted

Imagine I have mesh in node. I need to select this node and open it, to be able to identify material. In case such node is in object like world layer node, I need to open world layer node, open selected node and identify material, make changes and close both nodes. For one node no problem, in case you tune dozens....

Editor 1.0 was able to select material in material browser by just clicking on surface in the scene and thas was very comfortable.

Posted

Hi!
"open selected node"
Do you mean node references?

Posted
2 hours ago, cryunreal said:

Hi!
"open selected node"
Do you mean node references?

Yes.

Posted

Now it's more obvious, thanks for the additional info :)

We will think on a proper solution to that issue in the next SDK releases (we have couple of ways to solve this, actually).

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Posted (edited)

OK thanks! But as is told, it could be something really simple, in case material tab is active, when doubleclicking on surface in the scene, select (open) its material...With this I can make change like turning on SSdirt for 30 materials in one minute. I will just fly through scene and turning on materials where it makes sense...

 

Edited by demostenes
  • 3 weeks later...
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