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Carpaint Material, Iridescent Material


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Hi Werner,

You can copy Samples 2.x as project and load Unigine Editor as usual. After that you can see how material is done. Basically, you need to render the same mesh twice, the second layer is transparent with different color.

I'm afraid, out of the box that's the only chameleon-like solution available. I guess that you can write your own shader to simulate this effect as you need it.

Thanks!

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