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Spawn new Particle upon Death


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Posted

Hello all, apologies if this was posted before.

I have been trying to figure out how to spawn a secondary particle chain after the death of it's parent particle. The example would be a bullet being fired at a surface would be 1 particle, it collides with the surface and is culled, upon culling it spawns the impact particle.

Am I missing something? or is there a better way to do this?

Posted

It looks to me like the ObjectParticles::getContact*() methods will give you the leverage to do this.

Posted

Thanks Greg, I also discovered the Spark example in the addons. This give me what I wanted. (I'm no programmer also) :)

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