dongju.jeong Posted February 7, 2019 Posted February 7, 2019 (edited) To experiment with the joint effect, I repeated the activation and deactivation of the physical simulator button, and when I select any object after the physical button is inactive, the editor is terminated intermittently. If a joint is set incorrectly, does the editor end due to a physical problem? Edited February 7, 2019 by dongju.jeong
silent Posted February 7, 2019 Posted February 7, 2019 dongju.jeong Is there any step-by-step guide how to reproduce this crash (video will be also enough)? It would be very helpful. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
dongju.jeong Posted February 7, 2019 Author Posted February 7, 2019 bandicam 2019-02-07 17-11-47-979.mp4 Termination Scenario in c++ project
silent Posted February 7, 2019 Posted February 7, 2019 dongju.jeong That's indeed looks like a bug in Editor2. I've added this crash to our internal bug tracker. I belive that this behavior will be fixed in the upcoming 2.8 SDK update. Thank you for video! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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