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Clipping plane for particles


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Posted

Hi,

Is it possible to have an extra clipping plane for particles?

When the near clipping plane distance is really short, particles will get very big in front of the viewer while moving through them.

Is there any other solution to do that?

Thanks,

Sebastian

Posted

Hi Sebastian,

The only thing that somehow will fit your requirements it's particles deflectos. You can find out more in docs: https://developer.unigine.com/en/docs/2.7.3/objects/effects/particles/#deflector

There is also a sample in SDK Browser (Demos -> Samples 2.x).

Thanks!

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Posted

If you're comfortable making small shader modifications, you could make a version that discards particles within a certain depth.

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