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Meshes is not rendered in specific position and camera rotation


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Posted

Hi,

 

i have weird behavior, on specific places with specific rotated camera the Unigine stop render mesh, but shadow is still rendered from mesh.

What i mean it can be seen in this video:

https://youtu.be/Fy2z7iwdjuA

 

Anyone know what can cause it?

Thanks

Honya

Posted

Hi silent,

i try it replicate in legaci Unigine script, but in that it work fine.

So for now i can provide you .exe file in c/c++ debug build in 2.7.3.1 in ours repository.

Posted

@morbid commited to repository, change set 839, run ./bin/esq_client_x64d.exe.

For start move you must push ESC button, for move wasd, for camera arrows.

For replicate issue, you must go around 3 meters to front.

Posted

What date have last commit?

If it older than 25.3.19, then check if you have checked main branch or try check in to new folder.

Posted

There is problem with run it, it's look like that is not prepared to run as exe.

On my pc it work fine, but on cooworker not.

I will info you when will be work fine outside my pc.

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