ulf.schroeter Posted September 5, 2010 Posted September 5, 2010 Proposal Addition of road tool into UNIGINE terrain editor comparable to UNITY road tool Base Features new ObjectRoad object for spline-based road geometry road geometry with sizeable/tiltable borders per geometry element (e.g. for road socket/roadsides representation) terrain smoothing around road geometry terrain mask texture setting around road geometry avoidance of z-fighting between road-geometry and dynamic terrain LOD levels
alex.dovgodko Posted September 6, 2010 Posted September 6, 2010 Use of similar tool is demonstrated in this video (from 19th second): http://www.gametrailers.com/player/40522.html?ref=embedfeat
philip.atha Posted May 20, 2014 Posted May 20, 2014 Curious as to where we are with this. I realize we now have the DecalDeferredMesh object, but will that be implemented into an actual artisan tool from Unigine? It's somewhat time consuming and costly to develop this in-house. 1
demostenes Posted May 20, 2014 Posted May 20, 2014 Actually tool for both roads and rivers would be very handy. Generation of river/road meshes and decal masks (DecalTerrainOrtho) and necessary terrain adjustments. That easyroads tool does everything what such tool should do, so it can serve as inspiration.
Recommended Posts