sebastian.vesenmayer Posted April 12, 2019 Posted April 12, 2019 Hello, is it possible to activate Planar Reflections on a DecalMesh? We want to simulate accumulation of rain on asphalted areas and all reflections of the whole scene in one additionally draw. We will use it for a multichannel setup, so screen space reflections are not enough. Thanks Sebastian
morbid Posted April 12, 2019 Posted April 12, 2019 Hello Sebastian, I'm afraid decals wouldn't support planar reflection at least because they can be projected on a non-planar surface. Have you thought about using mesh dynamic with a polygon offset to avoid z-fighting? Thank you. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
sebastian.vesenmayer Posted April 12, 2019 Author Posted April 12, 2019 (edited) Hi morbid, I have not tried it out yet. I will message again if I have some results. Thanks Edited April 12, 2019 by sebastian.vesenmayer
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