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request of surpporting yuv


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Posted

as the YUV was a common use in videos and streamings . i think it's really necessarily to add support of  some YUV format to texture . on my case , YUV format like yuv420p, nv12 was in an common usage . maybe you can extented C++ interfaces to texture  first in next version.

Posted (edited)

that's not fit my need , my require was just want pass yuv to shader . actually , i have wrote my own shaders, but unigine texture can't pass yuv420p or nv12 texture in ,I have to make conversion before passing to shader . so just let unigine texture support the yuv will be enough.as i know opengl and d3d11 all surpport that two kind of format.

Edited by philip.li
Posted

well ,it seems nv12 can't bind to shader resource  in d3d11

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