dongju.jeong Posted April 23, 2019 Posted April 23, 2019 (edited) for example, Even if the camera is rotated toward the sky, the fps do not rise. Is there a way to do delicate oclusion culling? Edited April 23, 2019 by dongju.jeong
morbid Posted April 23, 2019 Posted April 23, 2019 Hello Dongju, You can control culling with two options: Occlusion Query and Occluders. I'd like to remind you that in VR mode frame rate is limited by OpenVR. You may find this article useful: https://developer.unigine.com/en/docs/2.7.3/content/optimization/geometry/culling/ Thank you! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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