dongju.jeong Posted April 23, 2019 Posted April 23, 2019 Some materials are not automatically connected with texture when I import airplane model(FBX). There was no problem when I tested it on another engine.(unity,unreal) this is sample. In unigine, the model has a problem with the cockpit part. F-16C_3P.FBX texture.zip
morbid Posted April 23, 2019 Posted April 23, 2019 Hi, I've reproduced this issue. Yes, sometimes such things happening to fbx assets. I'll ask our tools team to take a closer look at your file. By the way, which texture should be assigned to the cockpit material? Is it F-16C_1_Alb.jpg? Thank you! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
dongju.jeong Posted April 24, 2019 Author Posted April 24, 2019 cockpit textures are use F-16C_C_1_Alb ~ F-16C_C_11_Alb.jpg. and F-16C_C_ICP_PANEL_Alb, F-16C_C_HUDSUPPORTER_Alb, F-16C_C_INDEXERDISPLAY_Alb, F-16C_C_THREATPANEL_Alb.
morbid Posted April 24, 2019 Posted April 24, 2019 We found the issue. FBX is linked to the textures in "texture/C_PIT/" folder. As you see, there's no such path. If you manually put the required textures in this folder import will be finished as expected. We can extend the texture search, but it'll significantly slower the import process. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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