dongju.jeong Posted May 28, 2019 Posted May 28, 2019 Does the physicalTrigger scale also apply to the collision range?
morbid Posted May 28, 2019 Posted May 28, 2019 Hello Dongju. To change Physical Trigger range use "Edit Size" manipulators: https://developer.unigine.com/en/docs/2.8/objects/effects/physicals/physical_trigger/#edit_physical It will work in the specified radius. Please, keep in mind that scale option available for all nodes in the Parameters window will not work for any physical simulations. In other words, don't use Scale when working with physics, physical shapes, joints, etc. Thanks. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
dongju.jeong Posted May 28, 2019 Author Posted May 28, 2019 then, I can't have the shape of an oval cylinder?
morbid Posted May 28, 2019 Posted May 28, 2019 Wouldn't capsule work for you? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
dongju.jeong Posted May 29, 2019 Author Posted May 29, 2019 I'm sorry. I misrepresented myself. I want something like this.
silent Posted May 29, 2019 Posted May 29, 2019 dongju.jeong I guess you can approximate this shape with a set of cylindrical triggers.Something like that: 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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