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Posted

what is the base material for occludermesh,

I want to put the same material on the object with a different color

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Posted

Hello Vladimir,

The right thing to do this is to create your own semi-transparent material with Alpha Blend preset.

  • Inherit a mesh_base material
  • Change transparency preset from Opaque to Alpha Blend
  • Specify values for the albedo color and alpha

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Posted

Hello morbid,

I did as you said, but the material is obtained without drawing the edges as occludermesh material

Posted

If you want to get the triangles visuals you can copy modify mesh_base shader or use approach as in our render sample:

SDK Browser -> Samples -> Unigine Script -> Render -> visuazlier_00.

This sample shows how to render mesh wire-frame.

May I ask you what's the final purpose of this effect and how should it look like?

Thanks.

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Posted

Hello,
I need to highlight some technical objects in the scene so that they have wireframe transparent material

 

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