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[SOLVED] export mesh error


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Posted

export some skined mesh got wrong result, don't know why, here is a sample.

 

The 3ds max version is 2011, havn't try other yet.

bp.rar

Posted

export some skined mesh got wrong result, don't know why, here is a sample.

 

Would be a good idea to be a little bit more specific...I would doubt that anybody will otherwise spend his private time on searching the problem

  • 2 weeks later...
Posted

finally I've got some time deep into the code and found the problem, the bone num of a surface can't exceed 96, I think this should be described in the document.

 

doc says:

Maximum number of bones per surface depends on a target graphics card. It is a good idea to set the limit of 64 bones per surface, as each bone is represented with three vectors. Each of these vectors is a parameter to an animation shader, and older cards have lower limits to a number of parameters that can be passed to a shader. You can change the bone limit while exporting from an external 3D editor. If a surface is "overloaded" with bones, it will be split into two automatically during export.

  • 4 weeks later...
Posted

This bone number limitation is set according to the lowest graphics API version: DirectX 9 will simply crush otherwise because it can't handle more than 256 constants. If you target more modern video cards, you can raise this limitation.

 

A feature for automatic division of surfaces by exceeding the maximum is not supported any more. Doc fixed.

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