dongju.jeong Posted September 25, 2019 Posted September 25, 2019 (edited) I turned the Landscape node into a nodereference to move the terrain I made to another project. By the way, if I click on .node file that was created, the editor stops. The editor is the latest version, and the terrain output is 144Gb in size. have a large capacity. Landscape.node Landscape.node.meta Edited September 25, 2019 by dongju.jeong
morbid Posted September 25, 2019 Posted September 25, 2019 Hello DongJu, I'm sorry, but I didn't get when the issue occurs. Could you record a video or write a step-by-step guide how to reproduce this? I've tried saving landscape to the Node Reference with SDK 2.9 and it worked okay. The attached node also didn't cause crash or hanging. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
dongju.jeong Posted September 25, 2019 Author Posted September 25, 2019 It seems that a problem occurs in a project with actual bandicam 2019-09-25 17-38-43-067.mp4 terrain data.
morbid Posted September 25, 2019 Posted September 25, 2019 Tried this with 20+ Gb terrain, it worked okay. Major version is a terrain size. I'm afraid this won't let you continue to use node reference, but there's a workaround for transferring terrain to another project: Create node file for terrain (just don't select it to avoid application hanging and delete when everything is done) Open *.node file in the text editor and copy XML code starting from <node type="ObjectTerrainGlobal" id="1011419260" name="Landscape"> Paste to the new *.world file Correct paths to LOD data Load your new world in the editor We'll continue to investigate this issue, but this will take some time. Thanks. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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