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landscape.node ploblem


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Posted (edited)

I turned the Landscape node into a nodereference to move the terrain I made to another project.

 

By the way, if I click on .node file that was created, the editor stops.

 

The editor is the latest version, and the terrain output is 144Gb in size. have a large capacity.

image.png.1b029d8997eca6c086571a6ffc18aff2.png

Landscape.node Landscape.node.meta

Edited by dongju.jeong
Posted

Hello DongJu,

I'm sorry, but I didn't get when the issue occurs. Could you record a video or write a step-by-step guide how to reproduce this?

I've tried saving landscape to the Node Reference with SDK 2.9 and it worked okay. The attached node also didn't cause crash or hanging.

Thanks.

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Posted

Tried this with 20+ Gb terrain, it worked okay.

Major version is a terrain size. I'm afraid this won't let you continue to use node reference, but there's a workaround for transferring terrain to another project:

  • Create node file for terrain (just don't select it to avoid application hanging and delete when everything is done)
  • Open *.node file in the text editor and copy XML code starting from <node type="ObjectTerrainGlobal" id="1011419260" name="Landscape">
  • Paste to the new *.world file
  • Correct paths to LOD data
  • Load your new world in the editor

We'll continue to investigate this issue, but this will take some time.

Thanks.

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