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clip planes


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Posted

Hi,

Is there anyway to define arbitrary clipping planes when rendering an object? Not just the camera front and back planes, but 6 or more planes in the same way glClipPlane does it.

Cheers!

Posted

Hi Paul,

I believe you can achieve the similar or very close effect by writing a custom shader. We can suggest an approach if you can tell us how the final output should look like.

Do you need custom clip objects (like sphere or cube)?

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Posted

I have 2 cases.

1st, I want all rendering to be clipped to a cube.

2nd, I want only objects between 2 planes to be rendered.

Writing a shader what i was going for, but wondering if there was already support for this feature in the engine.

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