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Meshes disappearing for a frame every couple of seconds


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Posted

We are having a problem where large parts of our world blink out of existence for a frame maybe once every couple of seconds. The period is not regular and we are having a difficult time finding a pattern. Any clues as to what we should be looking out for

Posted

We are having a problem where large parts of our world blink out of existence for a frame maybe once every couple of seconds. The period is not regular and we are having a difficult time finding a pattern. Any clues as to what we should be looking out for

We had similar problem with physics_multithreaded on

 

Try setting physics_multithreaded 0 in unigine.cfg

Posted

We had similar problem with physics_multithreaded on

 

Try setting physics_multithreaded 0 in unigine.cfg

 

That seems to be an improvement - of course we would prefer it we could have multithreaded physics and models that don't disappear :)

  • 4 weeks later...
Posted

For sure a multi-threading issue. Can you provide a test scene that shows the problem consistently ? Otherwise it will be hard to track down any multi-threading issue.

Posted

For sure a multi-threading issue. Can you provide a test scene that shows the problem consistently ? Otherwise it will be hard to track down any multi-threading issue.

 

I will see what my people can do.

Posted

Multi-threading system was rewritten completely from scratch. Does the problem still persist?

Posted

Multi-threading system was rewritten completely from scratch. Does the problem still persist?

Quote we are yet to do any extensive testing. Will keep you posted.

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