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Rivers, brooks, small flowing water etc.


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Posted (edited)

Whats the best way to create flowing waters.?

Is there any plan to implement tools for creating flowing waters?

Thanks

Werner

Edited by werner.poetzelberger
Posted

We have this planned (river tool and river flow material) but the ETA of these features is unknown at the moment.

As for now, there are three options:

  • Utilize Water Mesh, however, it's better for lakes or ponds.
  • Use Static Mesh with mesh_base material. You can set it semitransparent and turn on UV Animation. This will work for the river seen from a distance.
  • Write a custom shader for the project. Obviously, here you can make whatever you want.

Thanks.

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Posted

Hey.

Interesting... Rivertool.

Actually we have written a shader/material for previous project. ;)

http://www.johngerrard.net/stream-sichuan-2018.html

So maybe I look into that.

I tried to approach it rather from the Global water way, but maybe the other side is better.

Thanks!

best.w.

 

Posted (edited)

You can also use skinned mesh for some simple animation (some sine wave) and together with UV animation it can look quite OK.

Looking forward for river tool, definitelly needed.

 

Edited by demostenes
  • 1 year later...
Posted

Any hints on how this river tool might work?  Just trying to decide if I should put the river off for later... or atleast try to prepare for it

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