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plugin unload from memory


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Posted (edited)

To speed up development workflow, i would like to force reloading of the plugin from outside the editor. Ie shutdown plugin, recompile it, reload it, preferrably trigger these 3 actions from inside the visual studio. What is the preferred way to connect to the editor from outside to do it?

It would be useful to have a shortcut that wound open console window. With that, it would be then smooth to open unigine process and send the command to the console and execute it using windows SendKeys function.

Edited by david.sanda
Posted
9 hours ago, morbid said:

Hello David,

Do you mean new Editor plugins?

Thanks.

No, the standard plugins. 

Posted

I am trying to dynamically change (standard) plugins during the runtime of the Unigine Editor. Unfortunately, when i unload the plugin, it is still retained in the memory. Is Unigine releasing the dll when plugin is shutdown?

Posted

Hi David,

Right now it's not possible to fully unload DLL from API to unlock the file. We will provide a solution for that task in the future (can't say the exact ETA right now, sorry).

 

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Posted

Hi David, I merged two topics on plugins. As Andrew said, you can't unload or reload plugin without reloading of the engine. We'll think of possible improvements for this.

Thanks. 

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