anthony.liot Posted June 27, 2011 Posted June 27, 2011 I make my own plugin, work fine on platform Window Linux and OSX, but i wan't use this on iOs and Android. For android i put my .so next to libUnigine.so, but he seems the unigine script doesn't found this, may be because the lib repertory is inside .apk, can you explain me how use the plugin system with ANdroid. On IOS the problems is different, theorically, i must make an .dylib for an correct plugin, but he seems not the right way to make dynamic library for iOS ("Dynamic libraries are not supported by iOS and will result in your app getting rejected. Only static libraries are allowed.") The plugin need a name with extension _x86 or _x64 same on arm platform, plugin with extension arm may be will be a better idea If you have suggestion ....
anthony.liot Posted June 27, 2011 Author Posted June 27, 2011 About Android i found, i need to put the complete path before /data/data/com.actiplay.appname/lib/myplug :rolleyes:
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