dongju.jeong Posted February 27, 2020 Posted February 27, 2020 How do I set up that the ambient of material of a particular mesh is not affected by the light source? (Even with or without a light source, the texture set in the Material albedo is shown as the original.)
silent Posted February 27, 2020 Posted February 27, 2020 You can try to emulate this behavior by manually tuning material parameters: Alternatively you can use Transparency preset -> Alpha Blend and enable Overlap option (but you will still need to assign albedo texture to emission slot). 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
dongju.jeong Posted February 28, 2020 Author Posted February 28, 2020 (edited) thank you. This is what I want. I think using Alpa Blend is better. (more accurate color) Edited February 28, 2020 by dongju.jeong
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