Jump to content

ambient


photo

Recommended Posts

Posted

How do I set up that the ambient of material of a particular mesh is not affected by the light source?

(Even with or without a light source, the texture set in the Material albedo is shown as the original.)

 

Posted

You can try to emulate this behavior by manually tuning material parameters:

Alternatively you can use Transparency preset -> Alpha Blend and enable Overlap option (but you will still need to assign albedo texture to emission slot).

  • Like 1

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Posted (edited)

thank you. This is what I want.

I think using Alpa Blend is better. (more accurate color)

Edited by dongju.jeong
×
×
  • Create New...