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[SOLVED] camera far clipping


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Posted

I'd like to simulate a fighter jet.

After raising the camera up to 15,000 meters(the highest altitude of the fighter),  I can't see far around.

I think the maximum viewing distance is 26000.

Can I make it look farther?

Posted

playerSpectator->setZFar(num);

 

The zfar seems to be the limit of 26000.( test in editor using Far Clipping parameter)

Can I see farther?

Posted

When you generate your terrain via Landscape tool you have an ability to set the maximum visibility distance to the generated ObjectTerrainGlobal:
play_area_params.png

This can't be changed in runtime, so if you generated terrain with 60 km visibility distance it will stay forever. So to fix this you need to generate a new terrain with increased visibility distance.

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FTP server for test scenes and user uploads:

Posted

This problem was related to distance of haze.

 

thanks.

  • silent changed the title to [SOLVED] camera far clipping
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