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Light Reflection in Water Global


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Posted (edited)

I have a bunch of lights, which are reflected in the Water Global.

They (Reflections) dont seem to be occluded by the environment. Is this doable?

 

And further on ... can I exclude objects from Water SSR at all. The landscape in the far distance schould not have SSR.

(second image)

Best.

Werner

refl.JPG

 

ssr.JPG

Edited by werner.poetzelberger
Posted

Hi Werner,

How this lights are implemented? If it's Omni or Proj light you can try to configure it's shadows rendering distance in the Distance Visibility section:

image.png

This in theory can make a light flare on a water surface less noticeable.

Regarding the second screenshot: due to the nature of all screen-space effects, you can't selectively exclude objects from the reflections. You can disable SSR on water, to remove all the reflections at once (and the terrain reflections is gone).

Thanks!

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