werner.poetzelberger Posted March 23, 2020 Posted March 23, 2020 (edited) I have a bunch of lights, which are reflected in the Water Global. They (Reflections) dont seem to be occluded by the environment. Is this doable? And further on ... can I exclude objects from Water SSR at all. The landscape in the far distance schould not have SSR. (second image) Best. Werner Edited March 23, 2020 by werner.poetzelberger
silent Posted March 24, 2020 Posted March 24, 2020 Hi Werner, How this lights are implemented? If it's Omni or Proj light you can try to configure it's shadows rendering distance in the Distance Visibility section: This in theory can make a light flare on a water surface less noticeable. Regarding the second screenshot: due to the nature of all screen-space effects, you can't selectively exclude objects from the reflections. You can disable SSR on water, to remove all the reflections at once (and the terrain reflections is gone). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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