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[SOLVED] option Step, Subdivision


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Posted

Can I get additional explanation for clutter or Grass 's Step, Subdivision options with some example?

 

 

Posted

Do you have any specific issues with these parameters?

Step is a size of a square cell used for grass generation. Subdivision is used to subdivide this cell into a smaller ones. In 90% of cases you need subdivision parameter to synchronize impostor objects with geometry. This is done automatically with Impostor Creator tool: https://developer.unigine.com/en/docs/2.10/content/optimization/geometry/impostors/?rlang=cpp

In general, for better performance you need:

  • Smaller step for dense objects with smaller visibility range
  • Bigger step for sparse objects with higher visibility range value

Thanks.

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Posted

thank you.

 

Is this the same concept for mesh clutter?

Posted

MeshClutter has only step parameter. Usually, it works better with smaller step and smaller visibility distance.

Depends on the scene size and number of objects. I suggest experimenting.

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