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[SOLVED] Volumetric Fog Subtraction


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Hello! I want to create a large location surrounded by for (of war), that can not be opened. I think best way to do this is creation of 2 volumetric objects: fog for all location and "antifog" spheroid as visible part. Is it possible to disable part of volumetric object by other one? Or by texture mask maybe?

Posted

Is it possible to disable part of volumetric object by other one?

No

 

Or by texture mask maybe?

See UNIGINE volume_cloud_base material and associated UNIGINE materials sample showing volumetric clouds based on user-definable 3D texture

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