rohit.gonsalves Posted April 6, 2020 Posted April 6, 2020 Hi, I have a workflow over unigine. I need to implement the color correction for my nodes which may take textures from Video, Media or graphics from HDD. and I see that there exists wonderful color correction parameters in Unigine Settings. For basic implementation I am using this http://www.graficaobscura.com/matrix/ But I like to add White balance and I prefer all this implementation to behave exactly like Unigine color correction. I didn't find any post material or screen space shader for this. Any clue? Rohit
morbid Posted April 8, 2020 Posted April 8, 2020 Hello Rohit, White balance is not exposed as a customizable feature. If you need your own implementation, you'll have to write something over the top of the engine. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
rohit.gonsalves Posted April 8, 2020 Author Posted April 8, 2020 Dear Morbid, I thought so. Even changing White Balance as color is little problematic and not intuitive for layman users. So I have decided to extend the color correction with color temperature. I used color temperature LUT for the same and it works good over chroma keyed Video once taken inside Unigine. Attached is the Color temperature LUT I have used for the range 1000K to 40000K. Thanks for reply. Rohit
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